| Air Field | Defense | Hangar for aircraft units. |
| Alchemist | Production | Produces mana crystals and potions. |
| Anti Air | Military | Defense against aircraft. |
| Artillery Emplacement | Military | Ranged defense against ground forces. |
| Barracks | Defense | Trains infantry and ranged army units. |
| Blacksmith | Production | Forges equipment. Boosts army ATK/DEF. |
| Docks | Residential | Ship boarding and overseas trade. |
| Enchanter | Production | Enchants gear, all-stats army buff. |
| Farm | Production | Produces food. Requires adjacent wheat/grassland. |
| Fishery | Production | Coastal food source. Seaport only. |
| Garden | Infrastructure | Happiness and population growth bonus. |
| Gatehouse | Military | Strengthened entry. Counter-attack bonus. |
| Guild Hall | Residential | Crafting faction quests and recipes. |
| Library | Residential | Research bonuses and skill training. |
| Lighthouse | Military | Maritime fog of war and storm warning. |
| Lumberyard | Production | Produces wood. Requires adjacent forest. |
| Magic School | Residential | Arcane training and mana production. |
| Market | Residential | Trading hub. Gold income and trade route bonuses. |
| Mine | Production | Produces stone and metal. Requires adjacent hills/mountains. |
| Residential | Infrastructure | Housing. Increases population capacity. |
| Road Station | Residential | Boosts caravan speed on connected roads. |
| Settlement Watchtower | Military | Early warning and extended map vision. |
| Shipyard | Defense | Build and upgrade ships. |
| Shrine | Residential | Faction-wide buff, war weariness reduction. |
| Siege Workshop | Defense | Produces artillery and vehicles. |
| Stable Yard | Defense | Trains cavalry units. |
| Supply Depot | Residential | Reduces army maintenance cost in radius. |
| Tannery | Production | Leather goods and gold income. |
| Tavern | Infrastructure | Morale, recruitment bonus, and gold. |
| Town Center | Residential | Administrative hub. Tax and production bonuses. |
| Training Ground | Defense | Trains support units (medics, engineers). |
| Walls | Military | Settlement defense. Must breach with siege. |
| Warehouse | Residential | Storage capacity and trade volume. |