| Abyssal Eye | GreatSword | 4d6+22 | 36 | Chaos | 0.65 | 2 | TwoHanded | 8.5 | 2000 | A spiked demonic greatsword with a glowing yellow eye embedded in its guard. It sees through illusion and strikes at the truth beneath. |
| Adamantine Longsword | LongSword | 3d10+24 | 40.5 | Physical | 1 | 2 | OneHanded | 4 | 3000 | A longsword of purest adamantine. Its edge never dulls and its balance is flawless -- the apex of mortal smithing. |
| Amethyst Blade | LongSword | 2d6+9 | 16 | Ether | 1 | 2 | OneHanded | 3.5 | 200 | A simple longsword of purple crystal. The amethyst resonates with ambient mana, amplifying etheric strikes. |
| Ancestral Oath | LongSword | 4d10+33 | 55 | Pure | 1 | 2 | OneHanded | 4.5 | 8500 | The process of reforging a specific, named weapon with materials of cosmic and spiritual significance. The final weapon is a true legendary artifact. |
| Arcane Staff Of The Ley Lines | Staff | 3d8+22 | 35.5 | Ether | 1 | 2 | TwoHanded | 3.5 | 3500 | A staff carved from elder oak and crowned with twin mana crystals. Channels ley line energy directly into spells. |
| Arcanist's Rapier | Rapier | 2d6+10 | 17 | Ether | 1.3 | 2 | OneHanded | 2 | 550 | A fencer's blade with an etheric swirl guard and a heartstone ruby. Channels the wielder's mana into piercing thrusts. |
| Arcanium Greatsword | GreatSword | 4d8+27 | 45 | Ether | 0.7 | 2 | TwoHanded | 7 | 2800 | A colossal blade of crystallized arcanium. Each swing tears the veil between worlds, dealing etheric devastation. |
| Arcanium Rifle | AssaultRifle | 3d8+19 | 32.5 | Ether | 1.4 | 12 | TwoHanded | 6 | 3000 | A precision rifle that fires condensed ether bolts through an arcanium barrel. Accurate at extreme range. |
| Arcanium Short Sword | ShortSword | 3d6+14 | 24.5 | Ether | 1.2 | 2 | OneHanded | 3 | 800 | A short blade of arcanium-steel alloy. Its edge hums with etheric resonance, cutting both flesh and spirit. |
| Ashenbane | LongSword | 3d8+20 | 33.5 | Fire | 1.1 | 2 | OneHanded | 5.5 | 1200 | Forged in the dying embers of Kael'thorim, the last great dragon of the Elder Age. Its blade still flickers with dragonfire, and those who wield it hear faint whispers of the beast's final curse — a vow to consume all who dare extinguish the old flames. |
| Azure Noble Blade | LongSword | 2d8+13 | 22 | Cold | 1 | 2 | OneHanded | 4 | 700 | A longsword of blue steel with gold inlay and purple silk wrapping. Commissioned by frontier nobility, equal parts weapon and status symbol. |
| Bazooka | Bazooka | 5d10+33 | 60.5 | Fire | 0.3 | 10 | TwoHanded | 12 | 4000 | A shoulder-mounted magitech launcher. Fires arcanium-ignited projectiles that detonate on impact with devastating force. |
| Bloodspike Blade | Mace | 2d6+9 | 16 | Physical | 0.9 | 2 | OneHanded | 5 | 180 | A brutal weapon bristling with crimson spikes around its guard. More bludgeon than blade, it crushes armor and bone alike. |
| Bloodstone Greatsword | GreatSword | 3d8+17 | 30.5 | Fire | 0.7 | 2 | TwoHanded | 8 | 900 | A greatsword forged from crystallized bloodstone. Its crimson blade radiates searing heat and glows like an ember in darkness. |
| Bronze Axe | Axe | 2d6+9 | 16 | Physical | 0.8 | 2 | OneHanded | 5 | 70 | A broad-headed bronze axe that cleaves through flesh and timber with equal ease. Slow but punishing on every strike. |
| Bronze Sword | LongSword | 2d6+7 | 14 | Physical | 1 | 2 | OneHanded | 4 | 65 | A proper long blade cast in bronze, balanced for both thrust and slash. The weapon of choice for aspiring warriors. |
| Celestial Blade | LongSword | 3d8+22 | 35.5 | Holy | 0.9 | 2 | OneHanded | 4 | 2500 | An angelic sword with feathered wing crossguard of pure gold. Said to have fallen from the heavens during the Sundering. |
| Celestial Edge | LongSword | 3d10+26 | 42.5 | Holy | 1 | 2 | OneHanded | 3.5 | 4000 | A blade of celestium infused with stellar fire. Burns with holy radiance that sears the unholy. |
| Copper Broadblade | ShortSword | 1d6+4 | 7.5 | Physical | 1 | 2 | OneHanded | 3 | 30 | A wide-bladed short sword of hammered copper. Sturdy enough for a frontiersman who needs something heavier than a dagger. |
| Copper Mace | Mace | 1d8+8 | 12.5 | Physical | 0.85 | 2 | OneHanded | 4 | 50 | A heavy copper head mounted on a sturdy handle. Slow but devastating, it crushes bone and dents armor alike. |
| Copper Sword | ShortSword | 1d8+6 | 10.5 | Physical | 1.1 | 2 | OneHanded | 3 | 40 | A short blade of hammered copper with a wrapped stick grip. Light and quick, ideal for a settler's first real sidearm. |
| Crimson Crusader | LongSword | 2d8+14 | 23 | Fire | 0.9 | 2 | OneHanded | 4.5 | 800 | A cross-shaped blade of gilded steel set with rubies at each point. Blazes with sanctified fire when swung against the unholy. |
| Crossbow | Crossbow | 3d6+18 | 28.5 | Physical | 0.6 | 10 | TwoHanded | 5 | 500 | A gear-cranked crossbow with a steel prod. Slow to reload, but its bolts punch through plate. |
| Dawnpiercer | LongSword | 2d8+12 | 21 | Fire | 1 | 2 | OneHanded | 4 | 600 | A teal blade mounted on an orange sunburst crossguard. Forged to channel the first light of dawn into searing strikes. |
| Demon's Fang | ShortSword | 2d6+11 | 18 | Darkness | 1.2 | 2 | OneHanded | 2.5 | 520 | A curved demonic dagger with a crimson eye gem pulsing in its hilt. Whispers of dark pacts echo when drawn. |
| Desert Scimitar | LongSword | 1d10+8 | 13.5 | Physical | 1.1 | 2 | OneHanded | 3.5 | 150 | A curved blade with a golden D-guard, forged in the kilns of the southern dunes. Designed for sweeping mounted strikes. |
| Dragonbone Scythe | Scythe | 4d8+30 | 48 | Darkness | 0.65 | 2 | TwoHanded | 6 | 3800 | A reaping blade mounted on a dragonbone haft. Harvests souls as readily as wheat, trailing wisps of dark essence. |
| Dusk Crystal Blade | LongSword | 2d8+13 | 22 | Darkness | 1 | 2 | OneHanded | 3.5 | 650 | A magenta crystalline sword forged from twilight-attuned minerals. Its dark facets absorb light and return it as cutting force. |
| Elder Oak Greatbow | Bow | 3d10+24 | 40.5 | Physical | 0.8 | 14 | TwoHanded | 2.5 | 2800 | A greatbow shaped from elder oak heartwood and strung with runethread. Its arrows strike with the force of falling timber. |
| Emerald Conduit | LongSword | 2d8+14 | 23 | Poison | 1 | 2 | OneHanded | 4 | 750 | A silver blade channeling raw nature energy through a massive emerald set in its guard. Vines of green light trace its edge. |
| Fire Sword | LongSword | 2d6+6 | 13 | Fire | 1 | 2 | OneHanded | 3.5 | 120 | A blade forged in volcanic heartfire, it remains eternally hot to the touch. Each swing sears the air and cauterizes the wounds of those it strikes. |
| Flint Knife | Dagger | 1d6+3 | 6.5 | Physical | 1.4 | 1 | OneHanded | 1 | 12 | A razor-sharp shard of flint bound to a short handle. Quick and deadly at close range, the first true weapon of the frontier. |
| Flintlock Pistol | Gun | 3d6+15 | 25.5 | Physical | 0.8 | 6 | OneHanded | 3 | 550 | A single-shot flintlock sidearm. The thunder of its report announces a new age of warfare. |
| Frostmantle Greatsword | GreatSword | 3d6+16 | 26.5 | Cold | 0.7 | 2 | TwoHanded | 7.5 | 700 | A massive blade wrapped in frost-blue cloth that never thaws. The steel beneath radiates a biting cold that numbs anything it cleaves. |
| Gilded Rapier | Rapier | 1d8+7 | 11.5 | Physical | 1.3 | 2 | OneHanded | 2 | 120 | An ornate fencing blade with golden filigree guard. More at home in a duelist's salon than a battlefield, but deadly all the same. |
| Gorathuum | GreatSword | 4d8+32 | 50 | Physical | 0.7 | 3 | TwoHanded | 9 | 3800 | A titanic greatsword hewn from a single slab of meteoric iron by the giant-king Moldrath the Unbroken. It was buried with him in the Cairn of Echoes, but the cairn was split open by an earthquake centuries later. Those who lift Gorathuum feel the weight of mountains in their arms and the fury of storms in their hearts. It has never been known to chip or dull. |
| Greatsword | GreatSword | 3d6+15 | 25.5 | Physical | 0.7 | 2 | TwoHanded | 7 | 250 | |
| Healing Wand | Wand | 1d4+3 | 5.5 | Physical | 1.5 | 2 | OneHanded | 1.5 | 50 | |
| Hunting Bow | Bow | 1d8+8 | 12.5 | Physical | 1 | 8 | TwoHanded | 2.5 | 55 | A recurve bow of hardwood and leather, strung with braided plant rope. Silent and deadly at range for hunting game and foes alike. |
| Ilythranae | Rapier | 3d8+19 | 32.5 | Cold | 1.5 | 2 | OneHanded | 3.5 | 1400 | An elven rapier of crystalline ice, said to have been sung into existence by the Winterborne Choir over the course of a hundred-year ritual. Its blade never melts and leaves delicate frost patterns on everything it touches. The elves called it the Last Whisper of Winter, and it was gifted to a human diplomat as a gesture of peace — one that was never reciprocated. |
| Iron Greatsword | GreatSword | 3d6+14 | 24.5 | Physical | 0.75 | 2 | TwoHanded | 7 | 300 | A massive two-handed blade of hammered iron. What it lacks in speed, it makes up in devastating cleaves. |
| Iron Longsword | LongSword | 2d8+9 | 18 | Physical | 1 | 2 | OneHanded | 4 | 200 | A straight-bladed iron longsword with an oak grip. Reliable and versatile in trained hands. |
| Iron Mace | Mace | 2d8+11 | 20 | Physical | 0.85 | 2 | OneHanded | 5 | 180 | A flanged iron mace. Crushes armor that blades merely scratch. |
| Iron Spear | LongSword | 1d8+8 | 12.5 | Physical | 1 | 2 | OneHanded | 3.5 | 90 | A dependable and straightforward weapon. Its sharpened iron tip is perfect for keeping foes at a distance and finding gaps in their armor. |
| Iron Sword | LongSword | 1d8+8 | 12.5 | Physical | 1 | 2 | OneHanded | 3.5 | 100 | The reliable sidearm of soldiers and adventurers alike. Unfancy but effective, this balanced blade has seen countless battles. |
| Ivory Tachi | ShortSword | 1d8+5 | 9.5 | Physical | 1.2 | 2 | OneHanded | 2.5 | 35 | An eastern-style short blade carved from bleached bone and wrapped in crimson silk. Quick and precise, favored by wandering ronin. |
| Jadesteel Greatsword | GreatSword | 3d6+15 | 25.5 | Poison | 0.7 | 2 | TwoHanded | 7.5 | 750 | A massive broad sword of jade-infused steel with a golden grip. Nature magic courses through its green-veined blade. |
| Jagged Cleaver | ShortSword | 1d10+7 | 12.5 | Physical | 1 | 2 | OneHanded | 3.5 | 130 | A brutal serrated blade with a leather D-guard. Each tooth rips and tears, leaving wounds that refuse to close cleanly. |
| Khazdurath | LongSword | 3d8+19 | 32.5 | Physical | 0.85 | 2 | OneHanded | 5 | 1900 | The Deepstone Blade, masterwork of the dwarven smithlord Thordak Ironvein, who spent forty years perfecting its edge in the forges beneath Mount Khalazar. The blade is folded from adamantine and mithril in alternating layers, giving it a distinctive rippled pattern. Thordak died moments after completing it, claiming his life's work was done. The dwarves say the sword carries his stubbornness — it refuses to break. |
| Knight's Longsword | LongSword | 2d6+8 | 15 | Physical | 1 | 2 | OneHanded | 4 | 180 | A well-balanced longsword with a wide golden crossguard. Standard issue for sworn knights of the frontier garrisons. |
| Mage Staff | Staff | 1d8+6 | 10.5 | Physical | 1 | 2 | TwoHanded | 3 | 100 | |
| Magitech Repeater Crossbow | Crossbow | 3d8+22 | 35.5 | Physical | 1.2 | 8 | TwoHanded | 5 | 2500 | A magitech crossbow with an auto-loading mechanism. Gear-driven arms cock and fire in rapid succession. |
| Magitech Saber | LongSword | 3d8+18 | 31.5 | Ether | 1 | 2 | OneHanded | 3.5 | 1800 | A precision-engineered blade fusing arcanium circuitry with tempered steel. Its geometric guard pulses with regulated etheric current. |
| Magitech Shotgun | Shotgun | 4d8+27 | 45 | Physical | 0.5 | 4 | TwoHanded | 7 | 2000 | A short-barreled magitech scatter-gun. Devastating at close range, loaded with arcanium-tipped shot. |
| Minigun | Minigun | 2d6+8 | 15 | Physical | 3 | 8 | TwoHanded | 15 | 3500 | A six-barrel rotary gun powered by twin magitech cores. Sprays a curtain of steel that shreds anything in its path. |
| Mithril Rapier | Rapier | 3d8+17 | 30.5 | Physical | 1.6 | 2 | OneHanded | 2 | 2200 | A rapier of mithril so light it seems to float. Its needle-point finds gaps in any defense. |
| Morghulzar | LongSword | 3d10+22 | 38.5 | Poison | 0.8 | 2 | OneHanded | 5.5 | 1600 | The Fang of the Swamp King, a longsword corroded to a sickly green yet impossibly sharp. It was the weapon of Ghael'nurath, a warlord who ruled the Blightfen marshes through fear and plague. The blade weeps a thin venomous ichor that never dries. Those cut by Morghulzar find their wounds festering within hours, and the sword seems to pulse with satisfaction at the suffering it causes. |
| Musket | TwoHandedGun | 3d8+22 | 35.5 | Physical | 0.5 | 12 | TwoHanded | 6 | 700 | A long-barreled musket with a gear-wound firing mechanism. Devastating at range, unwieldy up close. |
| Necroblade | LongSword | 3d8+19 | 32.5 | Darkness | 0.9 | 2 | OneHanded | 4.5 | 1600 | A longsword whose guard is forged into a skull with glowing green eyes. It drinks the life force of those it cuts. |
| Nightfall Greatsword | GreatSword | 4d8+25 | 43 | Darkness | 0.65 | 2 | TwoHanded | 9 | 2400 | A colossal blade of black iron etched with orange flame runes and crescent moon sigils. It brings darkness wherever it falls. |
| Nythralgor | LongSword | 3d8+22 | 35.5 | Darkness | 0.9 | 2 | OneHanded | 5.5 | 1800 | Once the ceremonial blade of the Shadow Conclave, Nythralgor was lost for three centuries beneath the sunken temple of Ves'sharath. Its edge drinks light itself, leaving trails of absolute darkness with every swing. The last known wielder went blind — yet claimed to see more clearly than ever before. |
| Old Shotgun | Shotgun | 1d6+5 | 8.5 | Physical | 1 | 2 | OneHanded | 3.5 | 40 | A relic from a bygone era. Its wooden stock is worn and the barrel is pitted, but it still packs a powerful, if unpredictable, punch at close range. |
| Orevanthas | GreatSword | 4d8+27 | 45 | Ether | 0.65 | 3 | TwoHanded | 8 | 3500 | The Worldsplitter, a colossal greatsword forged at the convergence of three ley lines during the Etheric Conjunction. Its blade shimmers between planes of existence, sometimes appearing translucent, sometimes impossibly solid. The arcanist Valdris Orenthal created it to seal a rift between worlds — and succeeded, but the rift's energy became trapped within the steel. Each strike tears briefly at the fabric of reality itself. |
| Ranger's Longsword | LongSword | 2d6+8 | 15 | Physical | 1 | 2 | OneHanded | 3.5 | 160 | A sturdy blade with an arrow-shaped crossguard and green leather grip. Built for scouts who need a sword as reliable as their bow. |
| Recurve Bow | Bow | 2d6+7 | 14 | Physical | 1 | 2 | TwoHanded | 2.5 | 130 | Crafted for power and accuracy, the unique curve of its limbs stores immense energy, allowing arrows to fly faster and strike harder. |
| Red Dawn Sword | LongSword | 2d8+13 | 22 | Fire | 1 | 2 | OneHanded | 4 | 350 | A blade forged in volcanic heartfire, it remains eternally hot to the touch. Each swing sears the air and cauterizes the wounds of those it strikes. |
| Roseveil Blade | LongSword | 2d6+10 | 17 | Ether | 1.1 | 2 | OneHanded | 3 | 480 | A slender sword wrapped in magenta ribbons that flutter with residual enchantment. Its pearl pommel focuses etheric energy into each strike. |
| Rune Staff | Staff | 1d8+8 | 12.5 | Ether | 1 | 2 | TwoHanded | 2.5 | 130 | Carved from ancient oak and inscribed with glowing runes of power. It acts as a conduit, focusing the wielder's will into potent magical spells. |
| Rune Wand | Wand | 1d8+8 | 12.5 | Ether | 1.3 | 4 | OneHanded | 1 | 500 | A slender electrum wand tipped with moonstone. Quick to cast, light to carry. |
| Runic Glaive | LongSword | 3d8+20 | 33.5 | Ether | 0.9 | 2 | TwoHanded | 5 | 2000 | A staff-like blade covered in glowing orange runes and flanked by triangular focusing prisms. A magitech masterwork that bridges swordplay and sorcery. |
| Sapphire Guardian | LongSword | 2d8+13 | 22 | Cold | 1 | 2 | OneHanded | 4 | 700 | A golden longsword centered on a brilliant blue sapphire. The gem radiates a protective chill, freezing hostile magic on contact. |
| Scythe | Scythe | 1d8+8 | 12.5 | Physical | 1 | 2 | OneHanded | 4.5 | 90 | Once a simple farming tool for reaping grain, its long, curved blade has been repurposed for a more grim harvest. |
| Seraphim Blade | LongSword | 3d8+20 | 33.5 | Holy | 0.9 | 2 | OneHanded | 4.5 | 2200 | A majestic sword crowned with golden wings. Its purple blade channels divine lightning, striking down the unrighteous. |
| Serpent's Fang | LongSword | 2d8+12 | 21 | Poison | 1 | 2 | OneHanded | 4 | 600 | A longsword with a living serpent motif, its emerald eye gleaming with venom. The blade weeps a thin sheen of paralytic toxin. |
| Serrated Mageblade | LongSword | 2d8+13 | 22 | Ether | 0.9 | 2 | OneHanded | 4 | 650 | A longsword with a jagged purple blade designed to shred magical barriers. Its serrated edge crackles with disruptive energy. |
| Settler's Blade | LongSword | 1d8+5 | 9.5 | Physical | 1 | 2 | OneHanded | 3.5 | 25 | A basic bronze sword with an orange cross-pattern guard. Every frontier settlement keeps a rack of these for the militia. |
| Shadowsteel Sword | LongSword | 2d8+12 | 21 | Darkness | 1 | 2 | OneHanded | 4 | 550 | A dark grey blade set with purple gems that drink ambient light. Forged in shadow-iron, it cuts deeper in darkness. |
| Short Bow | Bow | 1d8+8 | 12.5 | Physical | 1.2 | 10 | TwoHanded | 3 | 120 | |
| Silverleaf Longsword | LongSword | 2d8+11 | 20 | Physical | 1 | 2 | OneHanded | 3.5 | 500 | An elegant blade with vine-like silver crossguard. Forged by elven smiths who fold moonlight into the steel. |
| Steel Axe | Axe | 2d8+11 | 20 | Physical | 1 | 2 | OneHanded | 4.5 | 220 | A heavy, durable axe with a sharpened steel head. Equally capable of felling a mighty tree or a heavily armored knight. |
| Steel Battleaxe | Axe | 3d6+18 | 28.5 | Physical | 0.7 | 2 | TwoHanded | 8 | 450 | A broad-bladed steel axe on a hardwood haft. Splits shields and skulls with equal ease. |
| Steel Rapier | Rapier | 2d8+11 | 20 | Physical | 1.4 | 2 | OneHanded | 2.5 | 400 | A slender steel thrusting blade. Lightning-fast and elegant � favored by duelists and officers. |
| Sythkelarn | LongSword | 3d8+20 | 33.5 | Mind | 1.2 | 2 | OneHanded | 5 | 1700 | The Mind Render, a pale silver longsword once belonging to the psionic inquisitor Vael Morvaine. Forged from thought-reactive alloy mined in the Dreaming Quarries, the blade resonates with the psychic imprint of its wielder. Enemies struck by Sythkelarn experience fragmented memories of lives they never lived. Vael used it to extract confessions, but some say the sword kept those memories for itself — and hungers for more. |
| Templar's Edge | LongSword | 2d8+12 | 21 | Physical | 1 | 2 | OneHanded | 4 | 550 | A silver longsword with purple-tinged crossguard and red gem accents. Issued to the Templar Order for hunting rogue mages. |
| Tessivahr | ShortSword | 3d8+17 | 30.5 | Lightning | 1.6 | 1 | OneHanded | 3 | 1100 | A slender shortsword crackling with captured lightning, originally wielded by Ithren the Stormcaller, last of the Tempest Monks. Ithren channeled a living thunderbolt into the blade during the Siege of Pale Reach, sacrificing her own voice in the process. The sword hums with a low electric drone and occasionally discharges sparks when drawn too quickly. |
| Thunderstrike | LongSword | 2d8+14 | 23 | Lightning | 1 | 2 | OneHanded | 4 | 800 | A golden-hilted sword crackling with caged lightning. Electrical arcs leap from the blade to nearby metal on each swing. |
| Venomcoil Blade | LongSword | 2d8+13 | 22 | Poison | 1 | 2 | OneHanded | 4 | 650 | A sword with a living serpent coiled around its guard, its emerald scales glistening. The snake's venom constantly coats the blade. |
| Verathandril | LongSword | 3d8+19 | 32.5 | Holy | 1.3 | 2 | OneHanded | 5 | 1500 | The Sword of First Light, carried by the paladin-queen Seraphiel during the Purging of the Hollow Depths. Its blade was tempered in the waters of the Celestial Font and blessed by seven archons. It glows faintly in the presence of the undead, and legend holds that it cannot be drawn in anger — only in righteous purpose. |
| Voidblade | LongSword | 2d8+10 | 19 | Physical | 1 | 2 | OneHanded | 4 | 800 | A blade that draws power from the void itself, dealing devastating damage with each strike. |
| Wooden Club | Mace | 1d6+4 | 7.5 | Physical | 1 | 2 | OneHanded | 2.5 | 18 | Simple, brutal, and effective. This hefty piece of hardwood is proof that you don't need a fancy weapon to make a strong impression. |
| Wooden Hammer | Mace | 1d6+4 | 7.5 | Physical | 1 | 2 | OneHanded | 3.5 | 22 | A large, weighty mallet designed for driving stakes or shaping metal. In battle, it delivers crushing blows that can shatter bone and buckle armor. |
| Wooden Practice Sword | ShortSword | 1d4+2 | 4.5 | Physical | 1 | 2 | OneHanded | 2 | 5 | A crude blade of hardwood and scrap bronze. Barely qualifies as a weapon, but every swordsman starts somewhere. |
| Wooden Spear | LongSword | 1d6+5 | 8.5 | Physical | 1 | 3 | TwoHanded | 3 | 18 | A long wooden shaft tipped with a sharpened flint point. Keeps predators at bay with its superior reach. |
| Zephyr Edge | LongSword | 2d8+11 | 20 | Physical | 1.2 | 2 | OneHanded | 2.5 | 600 | An elven wind blade with a flowing silver guard. So light it seems to float, letting the wielder strike with the speed of a gale. |