| Acid Flask | Consumable | 0.5 | 120 | 10 | A vial of corrosive acid brewed from quicksilver and sulfur. Eats through metal and flesh alike. |
| Adamantine Buckle | Resource | 0.3 | 250 | 20 | A buckle forged from adamantine. Will outlast the belt, the wearer, and possibly the civilization. |
| Adamantine Ingot | Resource | 2 | 500 | 20 | A bar of refined adamantine, forged with starfire. Nothing in the mortal world can scratch its surface. |
| Adamantine Ore | Resource | 2 | 200 | 20 | Pitch-black ore veined with silver. Found only in the deepest abyssal mines and dropped by elder creatures. |
| Adamantine Ring | Equipment | 0.1 | 1500 | 1 | A ring of adamantine set with a cut gemstone. Its wearer gains the unyielding resilience of the deepest metals. |
| Aether Eye | Augmentation | 0.5 | 3500 | 1 | A moonstone-lensed ocular implant wired into the visual cortex. Grants sight beyond mortal limits -- invisibility, magic, and darkness hold no secrets. |
| Aethweave Cloth | Resource | 0.3 | 200 | 20 | Silk cloth interwoven with arcanium threads and mana. Shimmers with protective enchantment. |
| Aethweave Sails | Equipment | 2 | 3500 | 1 | Sails woven from mana-conductive thread that reshape themselves to the wind. |
| Aged Wine | Food | 0.5 | 140 | 5 | A bottle of deep crimson wine, aged to smooth perfection. The social lubricant of choice for diplomats and pirates alike. |
| Alchemical Catalyst | Resource | 1 | 1 | 20 | A swirling, greyish liquid that hums with a low, contained energy. It has no effect when consumed and is used as a reactive agent in more complex alchemical concoctions. |
| Alchemy Shelf | Furniture | 8 | 100 | 1 | A purpose-built shelf with integrated vial racks. An alchemist's laboratory essential. |
| Amulet Of The Worldtree | Equipment | 0.2 | 3000 | 1 | An amulet carved from Worldtree heartwood and bound in celestium. Pulses with the life energy of the ancient forest. |
| Animal Fat | Resource | 0.5 | 12 | 20 | Thick rendered tallow harvested from a dire bear carcass. Burns well in lamps and serves as a base for soap and lubricants. |
| Animate Spool | Resource | 1 | 1 | 20 | |
| Antidote | Consumable | 0.2 | 25 | 20 | A pungent herbal paste that neutralises most common venoms. Swallow quickly — it tastes worse than the poison. |
| Antidote Paste | Consumable | 0.2 | 15 | 20 | A dark, gritty paste of crushed herbs and charcoal. Neutralizes venom when applied quickly to a bite or sting. |
| Apple | Food | 1 | 1 | 20 | A juicy apple. |
| Arcane Matrix | Resource | 1 | 1 | 20 | |
| Arcane Regalia I | Consumable | 0.2 | 140 | 10 | A thin iron seal saturated with distilled mana and inscribed with the first Arcane glyph of the Regalia arts. When etched onto gear it widens the bearer's ether-channels, granting +3 Magic. A foundation seal for any aspiring magitech caster. |
| Arcane Regalia II | Consumable | 0.3 | 420 | 10 | The second Arcane seal, woven around a steel core and threaded through two Arcane Matrices to create a dense ether-amplification lattice. It does not merely channel the bearer's magic — it multiplies it. Grants +6 Magic. Requires T3 material or higher to hold. |
| Arcane Ward Generator | Equipment | 4 | 3500 | 1 | A humming crystal array that projects a thin ether barrier around the ship. |
| Arcanium Bomb | Consumable | 0.5 | 500 | 10 | A volatile sphere of arcanium dust packed around a gunpowder charge. Detonates in a burst of ether that drains mana from all caught in the blast. |
| Arcanium Cannons | Equipment | 10 | 4000 | 1 | Magitech artillery that fires ether-charged shells. Splash damage on impact. |
| Arcanium Crystal | Resource | 0.5 | 60 | 20 | A deep violet crystal humming with arcane energy. Refined into Arcanium Ingots. |
| Arcanium Dust | Resource | 0.1 | 30 | 50 | Shimmering crystalline powder found near Mana Rifts. The raw essence of magitech. |
| Arcanium Glazed Roast | Food | 0.8 | 250 | 20 | Premium meat glazed with honey and arcanium dust. Each bite crackles with faint etheric energy on the tongue. |
| Arcanium Hull Sheath | Equipment | 8 | 3000 | 1 | A lattice of arcanium alloy bonded to the hull. Resonates against ether attacks. |
| Arcanium Ingot | Resource | 1 | 150 | 50 | A violet-black ingot thrumming with bound mana. The pinnacle of magitech metallurgy. |
| Arcanium Laced Bones | Augmentation | 0.5 | 5000 | 1 | A mutagenic treatment that laces the skeletal system with arcanium. The bones become virtually unbreakable while retaining flexibility. |
| Armor Stand | Furniture | 6 | 65 | 1 | A wooden mannequin form for displaying a suit of armor. Keeps gear aired and ready. |
| Ash | Resource | 0.1 | 5 | 50 | Fine grey residue left after wood or charcoal burns to nothing. A staple of smoke mixtures, alchemical pastes, and field-expedient camouflage. |
| Baked Fish | Food | 0.8 | 35 | 10 | Whole fish rubbed with herbs and baked in clay. Delicate, flaky, and restorative. |
| Bandage | Consumable | 0.1 | 10 | 20 | Clean strips of crude cloth rolled tight. Stanches bleeding and provides modest wound care in the field. |
| Baobab Juice | Food | 0.4 | 15 | 20 | Tangy juice pressed from baobab pulp and diluted with water. A sweet, refreshing savanna staple. |
| Bedroll | Bed | 1 | 1 | 1 | |
| Berry Juice | Food | 0.5 | 10 | 10 | Crushed wild berries mixed with water, producing a sweet and refreshing drink that quenches thirst and lifts morale. |
| Berry Tart | Food | 0.4 | 40 | 10 | A buttery pastry shell filled with stewed berries and honey. Pure joy. |
| Berserker Draught | Consumable | 0.5 | 350 | 10 | A smoking draught of dragon blood and charcoal. Fills the drinker with berserk fury at the cost of caution. |
| Birch Plank | Resource | 0.8 | 8 | 50 | A pale, fine-grained plank of birch. Prized for its smooth finish and light weight. |
| Black Dye | Resource | 0.2 | 25 | 20 | A dense, oil-set pigment made from ground coal mixed with crude oil. Produces an unforgiving black that resists fading. |
| Blade of the Forgotten Hero | Resource | 1 | 1 | 20 | |
| Blue Dye | Resource | 0.2 | 15 | 20 | A deep indigo pigment extracted from dried herbs. Prized by weavers for producing rich blue fabrics. |
| Blueprint Magitech Mech | Scroll | 0.1 | 5000 | 10 | Detailed engineering schematics for a bipedal magitech war machine. Studying these blueprints unlocks an entirely new branch of crafting. |
| Bog Slime Corpse | Food | 1.5 | 12 | 3 | A gelatinous mass of acidic ooze harvested from a defeated slime. The volatile mana residue within makes it useful for alchemical experiments. |
| Bomb | Consumable | 1.5 | 100 | 10 | An iron-cased explosive with a fuse. Pull, throw, and take cover. |
| Bone | Resource | 0.3 | 3 | 50 | Cleaned animal bone. Useful for crafting charms and simple tools. |
| Bone Scraps | Resource | 0.3 | 8 | 30 | Splintered bone fragments salvaged from a carcass. Useful as fertilizer base or for crafting bone tools and charms. |
| Bonemeal | Resource | 0.2 | 12 | 30 | Finely ground bone powder produced at the millstone. Enriches soil for farming and serves as a calcium addite in alchemical mixtures. |
| Bookshelf | Furniture | 10 | 80 | 1 | A tall oak bookshelf with iron brackets. Holds tomes, scrolls, and the occasional curio. |
| Brick | Resource | 1 | 10 | 50 | A kiln-fired clay brick, hardened and ready for construction. The backbone of sturdy walls and hearths. |
| Bronze Amulet | Equipment | 0.2 | 110 | 1 | A bronze disc etched on both faces with concentric protective wards in the old script. The weight of it steadies the wearer's will against fear and arcane influence alike. +2 WillPower. |
| Bronze Gears | Resource | 0.5 | 20 | 50 | Precisely cut bronze cogs. The teeth mesh with satisfying precision. |
| Bronze Ingot | Resource | 1.2 | 25 | 50 | A warm-hued alloy of copper and tin, stronger than either alone. The metal that defines an era. |
| Bronze Tube | Resource | 0.3 | 15 | 50 | A hollow bronze cylinder, drawn and polished. Component for spyglasses and piping. |
| Butter | Resource | 0.2 | 8 | 20 | Rich, creamy fat churned from animal milk. Essential for fine cooking. |
| Campfire Kit | Consumable | 2 | 15 | 5 | A bundle of stones, kindling sticks, and resin-soaked tinder. Everything needed to set up a warm campfire anywhere. |
| Campfire Tea | Food | 0.3 | 8 | 10 | A soothing herbal infusion brewed in a pot over the campfire. Eases aches and warms the bones. |
| Candle | Resource | 0.2 | 4 | 50 | A simple tallow candle with a cotton wick. Provides modest light and warmth. |
| Cartographer's Lens | Equipment | 1 | 1 | 1 | A single-lens eyepiece held in a simple copper frame, fitted with a treated leather strap. When equipped, it causes undiscovered points of interest to periodically emit a faint glint. |
| Cauldron Blueprint | Generic | 1 | 50 | 1 | Smithing specifications for a cast-iron cauldron, detailing wall thickness and handle reinforcement. Prerequisite for alchemy station construction. |
| Cave Spider Corpse | Food | 1 | 10 | 3 | The husk of a venomous cave spider. Its venom sacs can be carefully extracted, and the lean meat is prized by those who can stomach it. |
| Celestial Fruit | Resource | 0.3 | 100 | 10 | A luminous fruit that grows where starlight pools. Tastes of honey and ozone. |
| Celestial Fruit Tart | Food | 0.5 | 200 | 20 | A golden tart filled with luminous celestial fruit. The pastry seems to glow from within. |
| Celestial Vellum | Resource | 1 | 1 | 20 | |
| Celestium Ingot | Resource | 1.5 | 600 | 20 | Solidified divine light shaped into metal form. Sears undead and demons on contact. |
| Celestium Shard | Resource | 0.5 | 250 | 20 | A radiant crystalline fragment fallen from the heavens. Hums with divine resonance. |
| Celestium Thread | Resource | 0.1 | 180 | 20 | Thread spun from pulverized celestium and arcanium. Glows faintly with trapped starlight. |
| Chest | Container | 20 | 50 | 1 | Default Chest |
| Chitin Plating | Resource | 1.5 | 250 | 20 | Layered chitin-polymer composite hardened with stabilizing cytogel. Lightweight and resilient, it rivals steel plate at a fraction of the weight. |
| Chitin Polymer Plate | Resource | 1 | 250 | 10 | A bio-engineered plate of insectoid chitin fused with polymer resin. Organic armor plating. |
| Chitin-Polymer Plates | Resource | 1 | 1 | 20 | |
| Cinderbloom Ash | Resource | 1 | 1 | 20 | |
| Clarity Brew | Food | 0.3 | 180 | 5 | A pale golden infusion that sharpens memory and quickens thought. Scholar's fuel. |
| Clay | Resource | 0.5 | 5 | 50 | Soft, malleable earth found along riverbanks. Essential for pottery and brick-making. |
| Cloak of Elements | Equipment | 1.5 | 200 | 1 | A shimmering mantle woven from four elemental silk strands, offering modest but broad protection against the most common environmental hazards. |
| Cloth Wrap | Resource | 0.1 | 5 | 50 | Strips of crude cloth torn and folded for wrapping. Used in bombs, bandages, and padding. |
| Coal | Resource | 0.8 | 8 | 50 | Dense black mineral that burns hot and long. Essential for steel-making. |
| Coconut Fish Curry | Food | 1 | 45 | 10 | A rich, creamy curry of fresh fish simmered in coconut milk and spice. A tropical delicacy. |
| Coconut Meat | Food | 0.4 | 14 | 5 | Sweet white flesh from a cracked coconut. Hydrating and nutritious. |
| Cold Resistance Potion | Consumable | 0.5 | 180 | 10 | A warm amber potion that heats the blood. Keeps frost at bay in the harshest winters. |
| Common Fish | Food | 0.5 | 15 | 10 | A freshwater fish pulled from a nearby stream. Nothing remarkable, but it fills the belly and steadies the mind. |
| Common Haul Fragment | Consumable | 0.1 | 500 | 5 | A stained parchment fragment showing a section of coastline, with cryptic symbols marking what might be a buried cache. Collect three fragments of the same type to reveal the treasure site. |
| Cooking Oil | Resource | 0.5 | 18 | 20 | Pressed from nuts and seeds, this oil is essential for frying and roasting. |
| Copper Buckle | Resource | 0.1 | 12 | 50 | A sturdy copper clasp shaped at the forge. Used to fasten belts and secure leather straps. |
| Copper Frame | Resource | 1 | 1 | 20 | |
| Copper Hatchet | Tool | 2 | 25 | 1 | A light copper axe for felling small trees and gathering kindling. The head dulls quickly against hardwood, but it swings fast and splits fine branches cleanly. |
| Copper Hook | Resource | 0.1 | 12 | 50 | A small, barbed hook hammered from copper. Sized for line fishing in streams and shallow waters. |
| Copper Ingot | Resource | 1 | 15 | 50 | A gleaming bar of smelted copper. Soft enough to work at a basic forge, yet strong enough for early tools and weapons. |
| Copper Ore | Resource | 1 | 10 | 50 | Green-tinged rock veined with native copper. Can be smelted into usable ingots. |
| Copper Pickaxe | Tool | 3 | 25 | 1 | A basic mining pick with a soft copper head. Dents on hard stone but gets the job done. Every journeyman miner starts somewhere. |
| Copper Ring | Equipment | 0.1 | 30 | 1 | |
| Copper Sickle | Tool | 1 | 20 | 1 | A curved copper blade mounted on a short wooden grip. Ideal for harvesting crops and cutting herbs without bruising the stems. Glints warmly in the afternoon sun. |
| Copper Wiring | Resource | 0.2 | 12 | 50 | Thin copper wire drawn through a die plate. Conducts mana and electricity alike. |
| Cotton Ball | Resource | 0.1 | 3 | 100 | Raw cotton, ready to be spun into cloth. |
| Cotton Thread | Resource | 0.1 | 10 | 50 | Spun cotton fibers twisted into sturdy thread. A fundamental textile material for weaving cloth. |
| Crude Cloth | Resource | 0.3 | 18 | 50 | Rough-woven cotton fabric from the loom. Coarse but serviceable for basic garments and bandages. |
| Crushed Iron Ore | Resource | 1 | 1 | 20 | |
| Cryo-Glass Vial | Container | 1 | 1 | 1 | A small, elegant vial made of glass that seems to shimmer with an inner frost. It is the only known container capable of safely holding highly volatile, low-temperature reagents. |
| Crystallized Wellspring | Consumable | 0.5 | 1200 | 10 | A crystalline shard harvested from a sanctified wellspring deep beneath the earth. Its concentrated energy permanently amplifies growth in a single discipline. The crystal pulses with a slow, steady rhythm, as though it contains a heartbeat from the world itself. |
| Cured Leather | Resource | 0.5 | 30 | 50 | Leather oiled and salt-cured for maximum durability. Resists water and blade alike. |
| Cured Leather Belt | Equipment | 0.8 | 150 | 1 | A wide belt of cured leather with a steel buckle. Extra loops hold pouches and holsters. |
| Cut Gem | Resource | 0.1 | 60 | 50 | A faceted gemstone, polished to brilliance. Its angles catch and refract ambient mana. |
| Cut Sandstone | Resource | 1.5 | 12 | 50 | A precisely shaped block of sandstone, dressed and squared at the stone cutter. Ready for masonry work. |
| Cut Stone | Resource | 2 | 8 | 50 | Rough stone squared into uniform blocks. Ready for walls, floors, or masonry. |
| Darkness Motes | Resource | 0.1 | 150 | 20 | Pinpricks of condensed shadow, harvested from zones of perpetual night. Cold to the touch. |
| Deepfish Corpse | Food | 2.5 | 20 | 5 | A strange deep-sea fish with bioluminescent scales. Its flesh carries a faint arcane charge that sharpens reflexes. |
| Deepfish Sashimi | Food | 0.5 | 250 | 3 | Paper-thin slices of raw deepfish wrapped in seaweed. The ocean's own precision. |
| Deepfish Soup | Food | 0.6 | 22 | 10 | A briny soup made from the flesh of abyssal deepfish and seaweed. Favoured by sailors and divers for its sharp, clarifying effect on the mind. |
| Dimensional Satchel | Equipment | 1 | 4000 | 1 | A satchel stitched from aethweave and lined with void fragments. Its interior is larger than its exterior -- a pocket dimension for storage. |
| Dire Bear Corpse | Food | 8 | 50 | 3 | A hulking bear carcass dense with muscle and fat. Butchering it is half the battle. The meat is tough, immensely filling, and builds raw power. |
| Disinfectant | Consumable | 0.15 | 12 | 20 | A pungent herbal antiseptic paste. Stings like blazes when applied to open wounds, but wards off the rot that turns a scratch into a death sentence. |
| Distilled Mana | Resource | 1 | 1 | 20 | |
| Dragon Blood | Resource | 0.5 | 200 | 10 | Viscous, molten-gold blood collected from a dragon's veins. Burns with inner fire. |
| Dragon Bone | Resource | 2 | 250 | 10 | A shard of dragon skeleton, harder than steel and imbued with draconic essence. |
| Dragon Corpse | Food | 8 | 120 | 3 | Butchered cuts from a slain dragon. The flesh crackles with residual elemental energy — a supreme ingredient for any magitech chef. |
| Dragon Filet | Food | 1.5 | 1500 | 20 | A legendary cut of dragon flank, spice-rubbed and oven-roasted. Eating it feels like swallowing a forge. |
| Dragon Meat | Resource | 3 | 150 | 10 | Dense, crimson meat carved from a dragon's flank. Radiates residual heat even after butchering. |
| Dragon Roast | Food | 1.2 | 300 | 5 | Slow-roasted dragon haunch seasoned with exotic spice. A legendary delicacy said to ignite the spirit and sharpen the will of all who consume it. |
| Dragon Steak | Food | 0.8 | 200 | 20 | A thick dragon steak seared with exotic spices. The meat's inner fire keeps it perpetually warm and savory. |
| Dragonhide | Resource | 3 | 300 | 10 | Thick, scale-covered hide stripped from a slain dragon. Nearly impervious to mundane weapons. |
| Dragonhide Belt | Equipment | 1 | 1200 | 1 | A broad belt of tempered dragonhide fastened with an adamantine buckle. Distributes the weight of heavy armor evenly. |
| Dried Fruit | Food | 0.1 | 6 | 50 | Sun-dried berries, chewy and sweet. A lightweight trail snack that keeps for weeks. |
| Dried Herbs | Resource | 0.1 | 20 | 20 | Sun-dried medicinal herbs with concentrated flavour. Last much longer than fresh. |
| Dungeon Wayfarer Stone | Consumable | 0.5 | 250 | 2 | A compass-sized artifact that remembers. First use anchors your position; second use recalls you there. |
| Dye Pigment | Resource | 0.2 | 8 | 20 | A vivid powder ground from crushed beetles and rare petals. Essential for dyeing cloth and painting banners. |
| Ebony Wood | Resource | 1.5 | 35 | 20 | Dense, near-black timber from ancient forest trees. Used for staves and premium furniture. |
| Egg Drop Soup | Food | 0.6 | 12 | 10 | Whisked egg ribbons in a hot broth. Quick, warm, and gentle on the stomach. |
| Elder Oak Heart | Resource | 2 | 400 | 5 | The living heartwood of a centuries-old Worldtree sapling. Pulses with primal life energy. |
| Electrum Frame | Resource | 0.5 | 50 | 50 | A delicate electrum setting designed to hold gems and crystals in arcane alignment. |
| Electrum Guard | Resource | 0.3 | 80 | 20 | A cross-guard of electrum alloy over steel. Conducts mana while deflecting blows. |
| Electrum Ingot | Resource | 1.2 | 45 | 50 | A pale gold alloy of silver and gold, naturally conductive to mana currents. |
| Electrum Ring | Equipment | 0.1 | 250 | 1 | A ring of pale gold electrum. Its natural mana conductivity makes it a favorite of spellcasters. |
| Elemental Mote | Resource | 0.1 | 100 | 20 | A flickering sphere of elemental energy -- fire, ice, or lightning crystallized into solid form. |
| Elixir Of Invulnerability | Consumable | 0.5 | 800 | 10 | An opalescent elixir infused with dissolved adamantine. Grants a brief window of absolute invulnerability. |
| Elixir Of The Mind | Consumable | 0.5 | 600 | 10 | A luminous elixir of moonstone and soul essence. Sharpens the mind to a razor edge, amplifying arcane power. |
| Empty Vial | Resource | 0.2 | 20 | 20 | A small glass vessel shaped at the glassworks, ready to hold potions, reagents, or ether distillates. |
| Engraved Granite | Resource | 1 | 1 | 20 | |
| Essence of the Ley Lines | Consumable | 0.3 | 2500 | 5 | Distilled from the convergence of arcane ley lines, this shimmering essence permanently attunes the body to draw more deeply from its latent capabilities. The liquid shifts between violet and gold as it catches the light, and those who drink it report hearing the faint hum of the world's arcane meridians for days afterward. |
| Ether Cannons | Equipment | 8 | 12000 | 1 | Weapons that fire concentrated beams of pure ether. No ammunition needed — just courage and a death wish. |
| Ether Hoard Fragment | Consumable | 0.1 | 500 | 5 | A shimmering fragment of ethereally-infused paper that hums faintly with arcane resonance. It depicts a location where a vast hoard of ether-charged wealth lies buried. Collect three fragments of the same type to reveal the treasure site. |
| Ether Purification Station | CraftingStation | 25 | 800 | 1 | A crystalline apparatus powered by refined ether coils. Channeling mana through its resonance chamber purges corruption from living tissue, though the process is neither quick nor comfortable. |
| Ether Shield Potion | Consumable | 0.4 | 200 | 5 | A shimmering violet draught that temporarily shields the drinker's mana channels from corruption. The arcane burns a little cleaner for a while. |
| Ether Tincture | Consumable | 0.5 | 150 | 10 | A shimmering vial of distilled ether extract, carefully neutralized with moonpetal essence. Drinking it scours mana corruption from the body, reducing accumulation by 25 points. |
| Ether Wraith Corpse | Food | 0.5 | 300 | 1 | A dissolving crystalline mass — what remains when an ether wraith is slain. Barely physical, yet humming with raw arcane potential. |
| Ether Wraith Extract | Food | 0.2 | 1200 | 3 | A luminous distillation of wraith essence and purified mana. Dangerously potent. |
| Exotic Spice | Resource | 0.1 | 50 | 20 | A blend of rare spices from distant lands. Transforms ordinary meals into legendary feasts. |
| Expedition Supreme Rations | Food | 1 | 400 | 20 | Field rations of dragon steak, dried celestial fruit, and compressed trail provisions. Fit for a month-long expedition into the unknown. |
| Explorer's Pack | Equipment | 2.5 | 220 | 1 | A reinforced canvas rucksack on a tanned leather frame with multiple buckled compartments. Distributes weight evenly across the shoulders for long wilderness treks. Holds considerably more than it looks. +20 carry capacity. |
| Explorers Pack | Equipment | 3 | 300 | 1 | A capacious leather backpack on a hardwood frame. Distributes weight evenly for long treks. |
| Explorers Rations | Food | 0.5 | 40 | 20 | A compact bundle of preserved provisions. Two weeks of trail food packed into one pouch. |
| Extended Hold | Equipment | 8 | 400 | 1 | Additional cargo racks and below-deck storage frames. |
| Fabled Serpent Catch | Food | 2 | 200 | 5 | A massive eel-like creature from the deep channels, said to be descended from sea serpents. Its iridescent scales shimmer with residual ether, and its meat is both nourishing and mind-sharpening. |
| Faction Banner | Furniture | 3 | 55 | 1 | A tall banner bearing your chosen faction's colours. A statement of allegiance. |
| Fermented Fish | Food | 0.4 | 100 | 5 | An acquired taste — pungent, salty, and powerfully nutritious. Scandinavian sailors' secret weapon. |
| Fire Resist Potion | Consumable | 0.3 | 65 | 10 | Brewed from obsidian dust and mountain herbs. Coats the throat and skin in a fire-dampening film — effective against dragonfire, forge blasts, and overenthusiastic pyromancers. |
| Fire Resistance Potion | Consumable | 0.5 | 180 | 10 | A pale blue potion chilled by dissolved frost salt. Renders the drinker all but immune to flame. |
| Fire Suppression Kit | Equipment | 5 | 300 | 1 | Pressurised sand canisters and wet blankets. Boring but effective. |
| Firebomb | Consumable | 0.4 | 45 | 10 | A clay flask of volatile oil and powdered charcoal. Shatters on impact and ignites everything within arm's reach. Handle with care — or don't. |
| Fish Pie | Food | 0.6 | 28 | 20 | A golden-crusted pie filled with seasoned fish and butter. Coastal comfort food at its finest. |
| Fish Sashimi | Food | 0.5 | 12 | 10 | Thinly sliced raw fish prepared with a sharp blade on the cutting board. Simple fare, but fresh and nourishing. |
| Fisherman's Stew | Food | 0.8 | 18 | 10 | A bubbling pot of catch-of-the-day simmered with wild onion and salt. The harbour master's cure for cold mornings. |
| Fishing Rod | Tool | 1.5 | 20 | 1 | A slender pole of flexible wood strung with cotton line and a simple hook. Patient fishers are rewarded. Still waters run deep, and the patient angler knows exactly where to cast. |
| Floor Teleport Rune | Consumable | 0.3 | 200 | 3 | A magitech sigil etched on ether-treated stone. Resonates with the ley-lines binding dungeon floors together. |
| Flour | Resource | 0.3 | 12 | 20 | Milled grain, the foundation of bread and pastry. |
| Foraged Mushroom | Food | 0.1 | 6 | 20 | An earthy woodland mushroom. Some varieties enhance perception. |
| Forge Blueprint | Generic | 1 | 50 | 1 | Technical drawings for constructing a forge, drafted on oak boards with precise ink measurements. Required before a forge can be built. |
| Fortifying Brew | Consumable | 0.3 | 55 | 10 | A sailor's favorite — warm grog infused with iron shavings and honey. Steadies the nerves against doubt, fear, and superior officers. |
| Fortune Cache Fragment | Consumable | 0.1 | 500 | 5 | An aged vellum fragment sealed with faded navigator's wax. The markings suggest a substantial fortune hidden somewhere in the world. Collect three fragments of the same type to reveal the treasure site. |
| Fortune Regalia I | Consumable | 0.2 | 150 | 10 | A curious seal etched with the old navigator's glyph for luck — originally scratched into ship hulls before long voyages. Charged with distilled mana and pressed into iron, it subtly bends probability in the bearer's favour. Grants +5 Luck when etched onto gear. |
| Frost Salt | Resource | 1 | 1 | 20 | |
| Fruit Platter | Food | 0.6 | 18 | 10 | An arrangement of sliced berries and fresh coconut meat, artfully prepared on the cutting board. A refreshing meal that lifts the spirits. |
| Fuse | Resource | 0.1 | 8 | 50 | Rope soaked in gunpowder slurry. Burns at a reliable rate � usually. |
| Glass | Resource | 0.5 | 12 | 50 | A clear pane of soda-lime glass. Fragile but essential for windows, lenses, and vials. |
| Glass Lens | Resource | 0.3 | 30 | 10 | A precisely ground lens of clear glass polished with fine sand. Essential for optics, telescopes, and ether-focusing instruments. |
| Glass Vial | Resource | 0.2 | 10 | 50 | A small glass vessel, stoppered with cork. Standard container for potions and reagents. |
| Glass Vial Rack | Resource | 1 | 25 | 50 | A wooden rack fitted with glass vial holders. Keeps an alchemist's reagents organized. |
| Glass Window | Window | 3 | 60 | 1 | A pane of clear glass set in an iron frame. Lets in light while keeping out the elements. |
| Gold Coin | Resource | 0.01 | 1 | 20 | A shiny gold coin. |
| Gold Ingot | Resource | 1.5 | 50 | 50 | A heavy bar of pure gold. Too soft for weapons, perfect for ornamentation and enchanting. |
| Gold Ore | Resource | 1.5 | 25 | 50 | Glittering ore streaked with veins of gold. Found in deep mines and riverbeds. |
| Golem Broth | Food | 0.7 | 45 | 10 | A mineral-dense broth rendered from golem core essence and rock salt. Consumed by magitech engineers for its peculiar effect on magical fortitude. |
| Golem Core Stew | Food | 1 | 400 | 3 | A dense, mineral-rich broth made by dissolving golem core fragments in herb stock. Strengthens the will. |
| Golem Corpse | Resource | 10 | 40 | 3 | Fragmented remains of a destroyed golem. Contains salvageable stone composites and trace metal alloys useful in crafting. |
| Grand Rune Of Devastation | Scroll | 0.1 | 2000 | 10 | A grand rune pulsing with destructive potential. When applied to a weapon, it unleashes devastating shockwaves with each strike. |
| Grand Rune Of The Aegis | Scroll | 0.1 | 2000 | 10 | A grand rune of absolute defense. Applied to armor, it creates a reactive barrier that punishes those who strike the wearer. |
| Greater Healing Potion | Consumable | 0.5 | 200 | 10 | A deep crimson potion laced with moonstone. Knits flesh and bone with startling speed. |
| Greater Mana Potion | Consumable | 0.5 | 150 | 10 | An azure potion swirling with crystallized mana. Returns spent arcane energy to the drinker. |
| Green Dye | Resource | 0.2 | 15 | 20 | A verdant pigment rendered from crushed plant fibers. Common in military and workwear dyes. |
| Grilled Fish | Food | 0.3 | 12 | 20 | A whole fish cooked over coals until the skin crisps and the flesh flakes apart. Light and nourishing. |
| Ground Moonpetal | Resource | 1 | 1 | 20 | |
| Ground Spice | Resource | 0.1 | 20 | 20 | A fragrant blend of dried herbs and mineral salt, crushed to a fine powder at the millstone. Elevates the flavor of cooked meals. |
| Gunpowder | Resource | 0.3 | 20 | 50 | Black powder mixed from sulfur, saltpeter, and charcoal. Handle with extreme caution. |
| Hardtack | Food | 0.2 | 5 | 50 | Rock-hard biscuit baked twice for preservation. Tasteless but nearly indestructible. |
| Hardwood Beam | Resource | 3 | 15 | 50 | A thick structural beam of tropical hardwood. Load-bearing and weather-resistant. |
| Hardwood Frame | Resource | 4 | 25 | 50 | A heavy structural frame of joined hardwood beams. Foundation for large furniture and packs. |
| Hardwood Plank | Resource | 1.2 | 10 | 50 | A dense plank cut from tropical hardwood. Resists rot and impact. |
| Healing Potion | Consumable | 0.5 | 80 | 10 | A ruby-red potion that mends wounds on contact. Standard issue for adventurers everywhere. |
| Health Potion II | Consumable | 0.3 | 60 | 10 | A reliably brewed restorative draught. Mends moderate wounds with a warm, tingling rush. |
| Health Potion III | Consumable | 0.3 | 150 | 5 | A master-grade elixir that knits torn flesh and mends fractured bone in moments. |
| Heart of a Star | Resource | 1 | 1 | 20 | |
| Hearty Stew | Food | 0.5 | 25 | 20 | A thick, bubbling stew of meat and foraged vegetables. Warms the belly and steadies the nerves. |
| Herb Porridge | Food | 0.7 | 15 | 10 | A plain but filling porridge of milled grain and fresh herbs. Scholar's breakfast. |
| Herb Salad | Food | 0.4 | 10 | 10 | A crisp medley of foraged herbs and wild vegetables, chopped and tossed on the cutting board. Light but restorative. |
| Herb Soup | Food | 0.5 | 15 | 10 | A warm broth simmered with foraged herbs and wild vegetables. Restores both body and spirit on a cold night. |
| Herbal Poultice | Consumable | 0.2 | 12 | 20 | A mashed bundle of healing herbs wrapped in plant fiber. Applied to wounds, it draws out infection and mends torn flesh. |
| Honey | Resource | 0.3 | 12 | 20 | Golden nectar gathered from wild bee hives. Sweetener, preservative, and medicinal base. |
| Honey Bread | Food | 0.5 | 38 | 10 | Sweet golden bread glazed with forest honey. A rare treat that lifts the spirit. |
| Honey Cake | Food | 0.3 | 22 | 20 | A dense, golden cake sweetened with wild honey. Keeps for ages and lifts morale with every bite. |
| Ink | Resource | 0.2 | 10 | 50 | Rich black ink ground from charcoal and oil. Used for scrolls, maps, and runic inscription. |
| Ink Of Al Azar | Resource | 0.2 | 200 | 10 | Sacred ink brewed by the scribes of Al-Azar. Its glyphs remain potent for centuries. |
| Iron Bracket | Resource | 0.3 | 12 | 50 | An L-shaped iron brace. Holds shelves, racks, and structural joints in place. |
| Iron Cannons | Equipment | 15 | 600 | 1 | Cast iron naval guns. Heavier than bronze, harder hitting. |
| Iron Chandelier | Lighting | 5 | 90 | 1 | A wrought-iron chandelier holding three candles. Hangs from the ceiling to light a hall. |
| Iron Frame | Resource | 1.5 | 20 | 50 | A rectangular iron frame. Structural support for windows, doors, and machinery. |
| Iron Grate | Resource | 1 | 20 | 50 | A lattice of iron bars. Used in hearths, drains, and ventilation shafts. |
| Iron Hammer | Tool | 3 | 90 | 1 | A balanced iron hammer with a flat face and a squared peen. Essential for construction and smithing alike. Heavy enough to mean business, balanced enough not to tire the arm. |
| Iron Hatchet | Tool | 2.5 | 80 | 1 | A reliable iron hatchet with a well-balanced head and a seasoned oak handle. Cuts through hardwood with ease and holds a good edge through a morning of logging. |
| Iron Hinge | Resource | 0.3 | 12 | 50 | A forged iron hinge pin. Allows doors and lids to swing freely. |
| Iron Ingot | Resource | 1 | 20 | 50 | A bar of refined iron, still warm from the smelter. The backbone of mid-tier metalcraft. |
| Iron Lantern | Equipment | 1 | 45 | 1 | |
| Iron Pendant | Equipment | 0.2 | 50 | 1 | |
| Iron Pickaxe | Tool | 3.5 | 80 | 1 | A sturdy iron-headed pick. Standard issue for any miner worth their salt. Bites cleanly into ore veins where copper would buckle. |
| Iron Rations | Food | 0.8 | 45 | 20 | Military-grade preserved rations. Barely palatable, but they'll last a month in any climate. |
| Iron Ring | Equipment | 0.1 | 100 | 1 | A simple band of forged iron. Sturdy and unpretentious, like its wearer. |
| Iron Signet Ring | Equipment | 0.1 | 100 | 1 | An iron ring stamped with a personal crest on its flat table. Heavy and unpretentious, it radiates quiet authority. Those who wear it are not easily ignored. +2 Strength. |
| Ironbark Hardtack | Food | 0.4 | 100 | 20 | A biscuit baked with ironwood shavings and grain. Nearly indestructible -- will outlast most civilizations, if not most teeth. |
| IronOre | Resource | 10 | 1 | 1 | |
| Ironwood | Resource | 2 | 45 | 20 | Magically hardened wood from enchanted groves. Strong as iron, light as timber. |
| Ironwood Handle | Resource | 0.8 | 60 | 20 | A shaped ironwood grip. Absorbs impact shock and resists splintering under heavy blows. |
| Ironwood Plank | Resource | 1.5 | 50 | 20 | A plank milled from ironwood timber. Dense enough to turn a blade, light enough to build with. |
| Kiln Blueprint | Generic | 1 | 50 | 1 | Architectural plans for a stone kiln, detailing firebox dimensions and flue construction. Needed to establish ceramics and brick production. |
| Kraken Corpse | Food | 20 | 500 | 1 | An unfathomable mass of abyssal flesh — tentacles the length of ship masts, ink still black as the deep. The raw meat is enough to feed a crew for a week and terrify them for a lifetime. |
| Lantern | Equipment | 1 | 100 | 1 | A copper-framed oil lantern with a glass chimney. Casts steady, warm light in the deepest dark. |
| Leather Belt | Equipment | 0.5 | 40 | 1 | |
| Legendary Leviathan Fillet | Food | 4 | 1000 | 3 | A thick slab of flesh carved from a true leviathan of the deep. The meat pulses with raw ether and carries the taste of the abyss itself. Those who consume it report visions of the ocean floor and an unshakeable clarity of purpose. |
| Lens | Resource | 0.2 | 25 | 50 | A precision-ground optical lens. Bends light � and occasionally, mana. |
| Lens Glass | Resource | 0.3 | 15 | 20 | Specially formulated glass blanks ready for grinding into optical lenses. |
| Lich Corpse | Food | 2 | 400 | 1 | The dessicated phylactery-shell of a slain lich. Centuries of forbidden knowledge linger in its bones like ink in parchment. Consuming it is unwise — and irresistible. |
| Linen Cloth | Resource | 0.5 | 25 | 50 | Woven linen fabric, breathable and durable. Favored by travelers and healers. |
| Linen Thread | Resource | 0.1 | 8 | 50 | Fine thread spun from processed plant fibers. Base material for linen cloth. |
| Liquid Arcanium | Resource | 0.5 | 700 | 20 | Arcanium dissolved into its purest liquid state. Flows with visible mana currents. |
| Lively Deepfish | Food | 0.8 | 45 | 10 | A sleek deep-water fish that glows faintly with bioluminescence. Its firm flesh is prized by cooks for its delicate ether-tinged flavor. |
| Living Hull | Equipment | 5 | 8000 | 1 | A bio-engineered hull graft grown from worldtree sapwood. It breathes. It heals. It hungers. |
| Living Hull Patch | Resource | 2.5 | 350 | 10 | A self-healing composite of chitin plate and cytogel binding agent. When pressed against a damaged hull, it grafts itself to the breach and slowly regenerates the surrounding material. |
| Lock | Resource | 0.3 | 30 | 50 | A tumbler lock with bronze internals. Keeps honest folk honest. |
| Lockpick Set | Tool | 0.3 | 120 | 1 | Delicate iron picks and tension wrenches housed in a worn leather roll. For doors that forgot to stay open. The copper wire loop lets you feel the tumblers without making a sound. |
| Log | Resource | 1 | 1 | 100 | A simple wooden log. |
| Loom Blueprint | Generic | 1 | 45 | 1 | A detailed schematic for assembling a loom, showing shuttle tracks and tension mechanisms. Essential for establishing textile production. |
| MagicTent | Generic | 1 | 1 | 1 | |
| Magitech Core | Resource | 1 | 400 | 20 | A self-contained magitech power unit. Copper conduits feed arcanium energy through steel gears. |
| Magitech Detonator | Resource | 0.2 | 100 | 20 | A compact trigger mechanism fusing copper wiring with an arcanium spark. Handle with extreme caution. |
| Magitech Goggles | Equipment | 0.3 | 600 | 1 | Goggles fitted with arcanium-tempered lenses. Reveal mana signatures and hidden enchantments to the wearer. |
| Magitech Grenade | Consumable | 0.5 | 400 | 10 | A steel-cased fragmentation device with a magitech core overload trigger. The blast disrupts both flesh and machinery. |
| Magitech Jetpack | Equipment | 8 | 5000 | 1 | A back-mounted thrust unit powered by twin magitech cores. Grants short bursts of powered flight and cushioned landings. |
| Magitech Lantern | Equipment | 1 | 1500 | 1 | A lantern powered by a magitech core behind tempered glass. Its mana-fueled flame never dims and reveals hidden passages. |
| Magitech Rod | Tool | 1.5 | 280 | 1 | An ether-infused fishing rod threaded with copper wiring that pulses with a faint azure light. The resonance subtly attracts aquatic life and improves catch quality. Anglers swear the fish practically leap into the net. |
| Mana Compass | Equipment | 1 | 1200 | 1 | A crystalline compass that detects nearby ether concentrations. |
| Mana Conduit | Resource | 0.3 | 80 | 50 | A sealed glass tube wound with arcanium-dusted copper wire. Channels raw mana safely. |
| Mana Crystal | Resource | 0.3 | 80 | 10 | A pulsing azure crystal drawn from Ley Line nodes. Powers magitech devices. |
| Mana Focus Crystal | Equipment | 0.2 | 420 | 1 | A faceted quartz gemstone cut to precise angles and charged with an elemental mote during the cutting process. It resonates with ambient ether currents, sharpening the wearer's attunement to magical energies and amplifying spellcraft. +3 Magic. |
| Mana Infused Broth | Food | 0.4 | 35 | 20 | A luminous broth swirling with dissolved mana essence. Drinking it sharpens the mind's arcane focus. |
| Mana Organ | Augmentation | 0.5 | 5000 | 1 | A bio-engineered organ grown from a perfected genetic template. Generates and stores mana independently of the host's innate capacity. |
| Mana Potion | Consumable | 0.5 | 30 | 10 | Restores a moderate amount of mana. |
| Mana Potion II | Consumable | 0.3 | 70 | 10 | A cerulean draught that floods the drinker's channels with raw ether. The world turns briefly luminous as arcane energy surges through the veins. |
| Mana Tea | Food | 0.3 | 150 | 5 | A shimmering blue-green tea brewed from mana-soaked leaves. Opens the mind's eye. |
| Map Fragment | Scroll | 0.1 | 50 | 10 | A hastily sketched map segment showing terrain and landmarks. Fills in blank areas of your world map. |
| Meat Pie | Food | 0.8 | 42 | 10 | Flaky pastry encasing seasoned minced meat. A complete meal in hand. |
| Minor Healing Potion | Consumable | 0.5 | 15 | 10 | A common potion that restores a small amount of health. |
| Mithril Frame Spyglass | Equipment | 0.5 | 1000 | 1 | A collapsible spyglass with mithril housing and arcanium-etched lenses. Sees farther and clearer than any mundane optic. |
| Mithril Ingot | Resource | 0.8 | 350 | 20 | A luminous silver-blue bar. Weighs half what steel does yet endures twice the punishment. |
| Mithril Ore | Resource | 1 | 150 | 20 | Silvery-blue ore from ancient dwarven excavations. Lighter than steel, harder than iron. |
| Moonstone | Resource | 0.3 | 40 | 20 | An opalescent stone that glows faintly under starlight. Key to enchanting. |
| Moonstone Amulet | Equipment | 0.2 | 500 | 1 | An electrum amulet set with a cut moonstone. Pulses gently with stored starlight. |
| Moonstone Powder | Resource | 0.1 | 25 | 50 | Finely ground moonstone, shimmering with residual starlight. Used in potions and enchanting. |
| Mushroom Broth | Food | 0.7 | 16 | 10 | A deep umami broth of forest mushrooms slow-simmered with herbs. Sharpens the senses. |
| Mushroom Mead | Food | 0.4 | 130 | 5 | A honeyed ale infused with luminescent mushroom extract. The drink glows faintly in darkness. |
| Mushroom Risotto | Food | 0.5 | 30 | 20 | Creamy grain risotto studded with golden chanterelles. Rich, earthy, and deeply satisfying. |
| Mutagenic Core | Resource | 0.5 | 300 | 5 | A pulsing mass of concentrated mutagenic compounds. The catalyst for radical biological transformation. |
| Navigator's Compass | Equipment | 0.3 | 200 | 1 | A gyroscopic brass compass in a copper housing whose needle never loses true north regardless of local ether interference. The bronze winding gear keeps calibration precise to the degree. +2 Perception. |
| Navigator's Grog | Food | 0.4 | 160 | 5 | A spiced rum infused with star-anise and a drop of quicksilver. Sailors swear it lets them feel the current. |
| Neural Accelerator | Augmentation | 0.5 | 4000 | 1 | A neural interface implant that accelerates synaptic transmission. Reflexes sharpen to superhuman levels. |
| Night Vision Draught | Consumable | 0.3 | 55 | 10 | Distilled from luminescent mushroom caps. Pupils dilate to drink in every scrap of light. The darkness becomes merely dim. |
| Oak Handle | Resource | 0.5 | 10 | 50 | A shaped oak grip, sanded smooth. Fits axes, hammers, and swords. |
| Oak Plank | Resource | 1 | 8 | 50 | A sturdy oak board, sawn and squared. The standard for quality woodwork. |
| Obsidian | Resource | 1 | 15 | 50 | Glassy volcanic stone, razor-sharp when fractured. Prized for blades and flux. |
| Obsidian Flux | Resource | 1 | 1 | 20 | |
| Oil | Resource | 0.5 | 10 | 20 | Dark, viscous liquid seeping from underground deposits. Fuel, lubricant, and alchemical base. |
| Oil Bomb | Consumable | 0.5 | 100 | 10 | A cloth-wrapped jar of oil and gunpowder. Shatters on impact, spreading sticky fire across the area. |
| Oven Blueprint | Generic | 1 | 45 | 1 | Construction plans for a brick oven with proper ventilation and heat distribution. Enables baking operations at a settlement. |
| Paper | Resource | 0.1 | 5 | 50 | A sheet of rough-pressed paper. Accepts ink readily for maps, scrolls, and correspondence. |
| Perfected Genetic Sample | Resource | 0.1 | 350 | 5 | A flawless tissue sample isolated via gene manipulation. The template for biological perfection. |
| Phase Shield | Equipment | 3 | 10000 | 1 | A device that shifts the ship partially between planes. Cannonballs sometimes pass right through. |
| Philosophers Feast | Food | 1 | 500 | 20 | A transcendent meal of dragon steak in mana-infused broth. Said to grant temporary enlightenment to those who partake. |
| Pickled Vegetables | Food | 0.3 | 50 | 10 | Crisp vegetables preserved in vinegar brine. Crunchy, sour, and shelf-stable. |
| Pine Plank | Resource | 0.8 | 8 | 50 | A smooth plank of pine lumber, cut and planed at the sawmill. Light and versatile for basic construction. |
| Plant Rope | Resource | 0.3 | 8 | 50 | Braided plant fibers wound into a serviceable rope. Essential for binding, lashing, and basic construction. |
| Poison Antidote | Consumable | 0.5 | 100 | 10 | Activated charcoal suspended in purified water. Neutralizes toxins and prevents reinfection. |
| Polished Quartz | Resource | 1 | 1 | 20 | |
| Polished Wooden Frame | Resource | 1 | 1 | 20 | |
| Premium Meat | Resource | 1.5 | 40 | 10 | Prime-cut meat from a well-fed beast. Superior in flavor and nutrition to common game. |
| Purified Sand | Resource | 1 | 1 | 20 | |
| Purified Water | Resource | 1 | 1 | 20 | |
| Quicksilver | Resource | 1.5 | 35 | 20 | Liquid metal collected from underground mercury pools. Used in alchemy and mirror-craft. |
| Quill of the Oracle | Resource | 1 | 1 | 20 | |
| Quintessence | Resource | 0.1 | 500 | 5 | The distilled fifth element -- pure potential extracted from converging elemental forces. |
| Rattlesnake Corpse | Food | 0.8 | 8 | 3 | A coiled desert snake, fangs still sharp. The lean meat tastes of the arid sun and instils a predator's quickness in those who consume it. |
| Raw Fish | Food | 0.3 | 6 | 20 | A freshly caught fish. Cook it soon before it spoils. |
| Raw Gem | Resource | 0.2 | 30 | 20 | An uncut gemstone pulled from deep rock. Needs cutting before it reveals its beauty. |
| Raw Herb Salad | Food | 0.1 | 5 | 5 | A handful of fresh herbs eaten as-is. Mildly restorative. |
| Raw Hide | Resource | 1 | 10 | 20 | Uncured animal skin stripped from a wolf carcass at the butcher block. Must be tanned before it can be worked into usable leather. |
| Raw Meat | Food | 0.5 | 8 | 20 | Fresh cuts of wild game. Must be cooked before eating to avoid illness. |
| Rawhide | Resource | 0.5 | 8 | 20 | Untreated animal skin. Can be tanned into leather or used directly for crude crafting. |
| RawMeat | Food | 1 | 1 | 1 | |
| Red Dye | Resource | 0.2 | 15 | 20 | A vivid crimson pigment pressed from ripe berries. Used by textile workers and artisans to color cloth and leather. |
| Refined Arcanium Dust | Resource | 0.1 | 70 | 50 | Purified arcanium powder, each grain aligned to the same mana frequency. Potent crafting reagent. |
| Regalia Shard | Resource | 0.1 | 25 | 20 | A fragment of enchanted metal pried from salvaged gear at a Regalia Workbench. The lattice of old rune-seals still hums faintly with stored potential. Used as raw material to etch new Regalia onto equipment. |
| Reinforced Chest | Container | 12 | 150 | 1 | A hardwood chest reinforced with steel fittings and a tumbler lock. For valuables worth protecting. |
| Reinforced Door | Door | 15 | 180 | 1 | A hardwood door banded with steel and fitted with a heavy lock. Not easily breached. |
| Reinforced Hull Plating | Equipment | 10 | 500 | 1 | Riveted iron plates bolted over the ship's waterline. Absorbs punishment like a patient ox. |
| Rejuvenation Draught | Consumable | 0.5 | 1200 | 10 | The ultimate restorative -- a draught of quintessence blended with supreme healing and mana potions. Returns body and spirit to perfect condition. |
| Ring of Firewarding | Equipment | 0.1 | 120 | 1 | A simple band of heat-tempered orichalcum that absorbs ambient thermal energy, offering steady protection against flame. |
| Ring of Frostbite | Equipment | 0.1 | 150 | 1 | Carved from glacial mana-ice that never melts, this ring grants powerful cold resistance at the cost of heightened vulnerability to heat and flame. |
| Ring Of The Archmage | Equipment | 0.1 | 2500 | 1 | A celestium ring housing a mana crystal and arcane matrix. Amplifies spellcasting to archmage-tier potency. |
| Roasted Meat | Food | 0.4 | 15 | 20 | Seared over an open flame until the juices run clear. Hearty and filling, a staple of camp life. |
| Roasted Nut | Food | 0.1 | 8 | 20 | Crunchy fire-roasted nuts. A reliable trail snack. |
| Root Soup | Food | 0.8 | 15 | 10 | A thick, earthy broth of foraged roots and dried herbs. Simple but deeply nourishing. |
| Rope Belt | Equipment | 0.5 | 18 | 1 | A length of tightly braided cotton rope cinched at the waist with a simple knot. Extra loops along the sides hold small tools and pouches securely. Lightweight and surprisingly capable. +5 carry capacity. |
| Rot | Food | 1 | 1 | 1 | |
| Rubber Sap | Resource | 0.5 | 12 | 20 | Sticky latex tapped from tropical rubber trees. Used for insulation and grips. |
| Rune Of Elemental Fury | Scroll | 0.1 | 1200 | 10 | A rune channeling raw elemental chaos. Applied to a weapon, it wreathing strikes in fire, frost, or lightning at random. |
| Rune Of Fortitude | Scroll | 0.1 | 300 | 10 | A rune of resilience etched around a gemstone focus. Apply to armor to harden it against blows. |
| Rune Of Lifesteal | Scroll | 0.1 | 1500 | 10 | A rune inscribed in dragon blood and soul essence. Siphons the life force of enemies struck, feeding it to the wielder. |
| Rune Of Sharpness | Scroll | 0.1 | 300 | 10 | A rune of keen edges scribed on celestial vellum. Press it to a blade to sharpen it beyond mortal limits. |
| Rune Of Swiftness | Scroll | 0.1 | 350 | 10 | A rune of celerity drawn with quicksilver ink. Apply to boots to quicken the wearer's stride. |
| Runestone of Warding | Generic | 1 | 1 | 1 | A fist-sized granite stone, engraved with a rune that glows with a faint, protective energy. When placed, it creates a small aura that slightly reduces the aggression radius of low-level creatures. |
| Runethread | Resource | 0.1 | 120 | 20 | Gossamer thread inscribed with micro-runes. Each strand hums with latent sorcery. |
| Sailor's Ration | Food | 0.2 | 15 | 20 | A compact block of dried meat, nuts, and hardened bread. Doesn't taste like much, but it keeps body and soul together on long voyages. |
| Sailor's Stew | Food | 1 | 35 | 10 | Hearty one-pot fare — whatever's on hand goes in. Keeps a crew fed and fighting. |
| Salt | Resource | 0.2 | 5 | 50 | Coarse mineral salt harvested from evaporation pools. Preserves food and cures leather. |
| Saltpeter | Resource | 0.5 | 10 | 50 | White crystalline deposit scraped from cave walls. Combined with sulfur for explosives. |
| Sand | Resource | 0.5 | 2 | 50 | Fine-grained sand collected from beaches and riverbeds. Used in glass-making and construction. |
| Sap Binder | Resource | 1 | 1 | 20 | |
| Scroll Of Fireball | Scroll | 0.1 | 200 | 10 | A parchment inscribed with a fire invocation in arcanium ink. Combusts upon reading, unleashing a fireball. |
| Scroll Of Healing | Scroll | 0.1 | 150 | 10 | A scroll bearing a curative glyph. When read aloud, healing light washes over nearby allies. |
| Scroll Of Meteor | Scroll | 0.1 | 800 | 10 | A scroll inscribed with the invocation of stellar descent. Reading it calls a blazing meteor from the heavens. |
| Scroll of Recall | Consumable | 0.1 | 150 | 5 | A runed parchment that unravels reality, pulling the bearer back to the dungeon entrance in an instant. |
| Scroll Of Resurrection | Scroll | 0.1 | 1500 | 10 | A sacred scroll bearing the Rite of Return. Its words pull a departed soul back from the threshold of death. |
| Scroll Of Teleportation | Scroll | 0.1 | 600 | 10 | A scroll encoded with spatial coordinates in void-ink. Reading it folds space, transporting the reader across vast distances. |
| Scroll Of Warding | Scroll | 0.1 | 180 | 10 | A scroll etched with moonstone-infused detection glyphs. Reveals hidden threats in the surrounding area. |
| Scroll of Worlds | Generic | 1 | 1 | 1 | A massive, heavy roll of vellum covered in impossibly complex, glowing calligraphy. A single-use, legendary consumable of immense strategic power. |
| Sea Serpent Corpse | Food | 15 | 150 | 1 | A colossal serpentine carcass hauled from the deep. Its iridescent scales are worth a fortune; the pale flesh within is richer still. |
| Seabird Egg | Food | 0.2 | 18 | 5 | Stolen from a cliff nest. Rich and filling raw, magnificent cooked. |
| Shell Pendant | Equipment | 0.2 | 25 | 1 | A polished sea shell threaded on a length of braided cotton cord. Sailors have worn them for generations as tokens of safe passage. Said to bring good fortune to those who travel the waters. +1 Charisma. |
| Siege Breaker Alloy | Resource | 2 | 800 | 20 | A triple-forged alloy of adamantine, steel, and arcanium. Designed to breach fortress walls. |
| Silk Cloth | Resource | 0.3 | 90 | 50 | Lustrous silk fabric woven from spidersilk thread. Light as air, tough as chainmail. |
| Silk Sails | Equipment | 3 | 400 | 1 | Billowing silk panels that catch wind with supernatural efficiency. |
| Silk Thread | Resource | 0.1 | 30 | 50 | Gossamer thread spun from giant spidersilk. Stronger than steel wire at a fraction of the weight. |
| Silver Ingot | Resource | 1 | 40 | 50 | A gleaming silver bar, prized for jewelry and blessed weaponry. |
| Silver Ore | Resource | 1.2 | 20 | 50 | Pale, lustrous ore found in cave systems. Valued for jewelry and holy crafting. |
| Silver Pendant | Equipment | 0.2 | 200 | 1 | A polished silver pendant on a silk cord. Said to ward off dark enchantments. |
| Smelter Blueprint | Generic | 1 | 55 | 1 | Engineering diagrams for a heavy smelting furnace, specifying heat chamber tolerances and slag channels. Required to process raw ore into ingots. |
| Smoke Bomb | Consumable | 0.3 | 80 | 10 | A cloth-wrapped charge that detonates into thick, choking smoke. The rogue's best friend. |
| Smokebomb | Consumable | 0.2 | 35 | 10 | A pouch of flash powder and choking ash. Provides instant cover for a tactical retreat — or an undignified one. |
| Smoked Meat | Food | 0.3 | 20 | 20 | Strips of meat slowly cured over charcoal smoke. The preservation process gives it a rich, earthy flavor that lasts for days. |
| Somatic Imprint | Augmentation | 1 | 1 | 1 | A permanent, irreversible augmentation applied directly to the player's character, granting them access to one of a creature's signature abilities. |
| Soul Remnant | Resource | 1 | 1 | 20 | |
| Speed Elixir | Consumable | 0.3 | 60 | 10 | Quicksilver and ether, blended under moonlight. Accelerates reflexes for a full minute — blink and you'll have already moved. |
| Speed Regalia I | Consumable | 0.2 | 120 | 10 | A lightweight copper seal etched with swift-motion runes and charged by an elemental mote. When affixed to gear it fine-tunes the bearer's reflexes, granting +3 Dexterity. Copper's natural conductivity makes it ideal for kinetic Regalia of the first rank. |
| Speed Regalia II | Consumable | 0.3 | 380 | 10 | The second seal of Speed, woven from refined steel threaded with an Arcane Matrix lattice. The seal vibrates at a frequency that anticipates the bearer's motion, amplifying every step and strike. Grants +6 Dexterity. Requires T3 material or higher to hold. |
| Spice Blend | Resource | 0.2 | 45 | 20 | A fragrant mix of dried herbs and bark shavings, ground to a fine powder. Enhances any dish. |
| Spiced Broth | Food | 0.7 | 35 | 10 | A fragrant consomme laced with exotic spices. Warms the blood and sharpens the tongue. |
| Spiced Roast | Food | 0.8 | 30 | 20 | Herb-crusted roasted meat, salted for flavor and preservation. A soldier's feast. |
| Spidersilk | Resource | 0.1 | 25 | 20 | Impossibly strong silk harvested from giant spider nests. Woven into fine thread. |
| Spinner Blueprint | Generic | 1 | 40 | 1 | Plans for a fiber-spinning wheel, illustrating the drive band and flyer assembly. Allows production of thread from raw fibers. |
| Splint | Consumable | 0.3 | 15 | 10 | Rigid sticks bound with plant fiber. Immobilizes fractured bones so they can knit back together. Crude but effective field surgery. |
| Spyglass | Tool | 0.5 | 150 | 1 | A collapsible brass telescope with a tempered glass objective lens seated in a copper frame and wound with a bronze focusing gear. Reveals distant horizons, hidden settlements, and threats before they spot you. |
| Stabilizing Cytogel | Resource | 0.3 | 200 | 10 | A translucent bio-gel synthesized in a bio-processing vat. Prevents rejection during augmentation. |
| Stained Glass | Placeable | 3 | 150 | 5 | A panel of colored glass set with cut gems, casting prismatic light through any room. A mark of prosperity in frontier settlements. |
| Stamina Draught | Consumable | 0.3 | 50 | 10 | A bitter green tonic that banishes fatigue and restores vigor. Tastes terrible, works wonders. |
| Stamina Elixir | Consumable | 0.5 | 120 | 10 | A golden elixir thick with honey and herbal extract. Banishes fatigue and quickens recovery. |
| Starstone | Resource | 1 | 300 | 10 | A crystallized meteorite shard radiating celestial heat. Fallen stars made solid. |
| Starweave | Resource | 0.2 | 400 | 20 | Cloth of woven starlight and enchanted silk. Worn by celestial envoys and archmage-generals. |
| Steel Buckle | Resource | 0.2 | 18 | 50 | A sturdy steel clasp. Secures belts, straps, and armor fittings. |
| Steel Cannons | Equipment | 12 | 1500 | 1 | Precision-bored steel barrels with improved range and power. |
| Steel Casing | Resource | 0.5 | 20 | 20 | A formed steel shell for housing volatile components. Standard magitech containment. |
| Steel Gears | Resource | 0.8 | 40 | 50 | Hardened steel gears with razor-sharp teeth. Built for high-torque magitech machinery. |
| Steel Hinge | Resource | 0.3 | 18 | 50 | A precision-forged steel hinge. Smoother and stronger than its iron counterpart. |
| Steel Ingot | Resource | 1.2 | 35 | 50 | Carbon-forged steel, harder and lighter than iron. The mark of an advancing civilization. |
| Steel Lock | Resource | 0.4 | 45 | 50 | A reinforced steel lock with anti-pick wards. Only the right key � or considerable force � opens it. |
| Steel Pickaxe | Tool | 4 | 200 | 1 | Tempered steel bites into the hardest ore veins without complaint. A master miner's companion, quenched and honed to hold its edge through a full day's work deep underground. |
| Stone Block | Resource | 5 | 1 | 50 | A heavy block of cut stone. |
| Stone Brazier | Lighting | 18 | 80 | 1 | A carved stone basin fitted with an iron grate. Burns coal or ether-soaked fuel to warm and light enclosed spaces. |
| Stone Chair | Furniture | 15 | 60 | 1 | A sturdy chair hewn from quarried stone blocks. Common in workshops and mess halls across the industrial districts. |
| Stone Chest | Container | 20 | 120 | 1 | A lockable stone coffer reinforced with iron hinges. Fireproof and tamper-resistant, favored by quartermasters. |
| Stone Floor Tile | Floor | 15 | 50 | 1 | Flat stone tiles cut and fitted for flooring. Cool underfoot and built to last centuries. |
| Stone Hammer | Tool | 2.5 | 15 | 1 | A crude but effective hammer lashed from a dense river-stone and a stout branch. Good for driving pegs, cracking stone, and convincing stubborn nails to cooperate. |
| Stone Hatchet | Tool | 2 | 15 | 1 | A crude hatchet made by lashing a sharpened flint to a sturdy stick. Slow but reliable for felling small trees. |
| Stone Hearth | Furniture | 30 | 200 | 1 | A stone fireplace with iron grating. The heart of any homestead � warmth, light, and cooking in one. |
| Stone Knife | Tool | 1 | 10 | 1 | A knapped flint blade hafted onto a short stick. Essential for skinning game and preparing hides. |
| Stone Pickaxe | Tool | 2.5 | 15 | 1 | A pointed flint head bound to a wooden handle with plant fiber. Chips away at rock to expose ore deposits. |
| Stone Pillar | Placeable | 30 | 100 | 1 | A load-bearing column of dressed stone. Essential for reinforcing mine shafts and factory floors. |
| Stone Sickle | Tool | 1.5 | 15 | 1 | A curved flint blade bound to a handle, shaped for reaping grain and cutting plant stalks with a sweeping motion. |
| Stone Table | Furniture | 25 | 90 | 1 | A heavy stone table, resistant to spills and stains. Factory foremen favor them for their indestructible nature. |
| Stone Wall Section | Wall | 15 | 30 | 10 | A mortared stone wall block. Sturdy and fireproof. |
| Stone Wall Segment | Wall | 20 | 70 | 1 | A section of mortared stone wall. Solid, fireproof, and siege-resistant. |
| Stone Well | Placeable | 40 | 150 | 1 | A deep-bored well lined with fitted stonework and rigged with braided rope. Provides reliable access to groundwater. |
| Storage Chest | Container | 8 | 60 | 1 | A sturdy oak chest with iron hinges. Keeps your belongings dry and organized. |
| Storage Crate | Container | 6 | 12 | 1 | A rough wooden crate. Holds 16 items behind a loose lid. |
| Straw Bed | Bed | 8 | 15 | 1 | A pile of dried straw on a wooden frame. You'll sleep, but you won't enjoy it. |
| Strength Elixir | Consumable | 0.3 | 60 | 10 | A thick crimson draught that makes veins burn and muscles swell. The drinker becomes briefly, terrifyingly strong. |
| Strength Regalia I | Consumable | 0.2 | 120 | 10 | A runic seal pressed into a thin iron plate and charged with elemental force. When etched onto gear at a Regalia Workbench, it resonates with the bearer's muscles and grants +3 Strength. The first seal of the Forged arts. |
| Strength Regalia II | Consumable | 0.3 | 380 | 10 | The second seal of Strength, forged from refined steel and tempered in obsidian flux. Its rune-lattice is denser than the first, channelling raw force directly into the sinew of any warrior who bears it. Grants +6 Strength. Requires T3 material or higher to hold. |
| Sulfur | Resource | 0.5 | 10 | 50 | Yellow crystalline mineral from volcanic vents. Key ingredient in gunpowder. |
| Supreme Healing Potion | Consumable | 0.5 | 500 | 10 | A potion of liquid starfire and distilled life force. Mends even mortal wounds in the span of a heartbeat. |
| Symbiotic Mesh | Resource | 0.8 | 300 | 20 | A living lattice woven from neural fibers and mutagenic tissue. It pulses faintly, adapting its structure to whatever surface it bonds with. |
| Symbiotic Neural Weave | Resource | 0.2 | 400 | 5 | A living neural mesh grown in bio-processing tanks. Interfaces organic tissue with magitech circuits. |
| Synth Muscle Graft | Augmentation | 0.5 | 4500 | 1 | Synthetic muscle fibers grafted beneath the skin. Dramatically increases raw physical power and load-bearing capacity. |
| Tanned Leather | Resource | 0.5 | 15 | 50 | Rawhide cured with birch bark tannins, yielding supple, durable leather. The foundation of proper armor and gear. |
| Tempered Dragonhide | Resource | 2.5 | 500 | 20 | Dragon scales heat-treated with arcanium oil. Retains draconic resilience in a workable form. |
| Tempered Glass | Resource | 0.5 | 50 | 50 | Glass infused with arcanium during tempering. Nearly shatterproof and faintly luminescent. |
| Tin Ingot | Resource | 1 | 15 | 50 | A silvery bar of refined tin. Too soft on its own, but essential for alloying bronze. |
| Tin Ore | Resource | 1 | 10 | 50 | Dark, heavy stone flecked with cassiterite. Combined with copper to forge bronze. |
| Torch | Consumable | 0.5 | 5 | 10 | A resin-soaked stick that burns with a warm, flickering glow. Indispensable for venturing into dark places. |
| Torch Sconce | Lighting | 2 | 10 | 5 | A simple wall-mounted torch bracket. Casts flickering orange light. |
| Trail Rations | Food | 0.5 | 30 | 20 | A compact bundle of roasted meat, hard bread, and dried berries. The ultimate travel food — filling, portable, and remarkably long-lasting. |
| Travel Cloak | Equipment | 1 | 50 | 1 | |
| Travel Pack | Equipment | 1 | 60 | 1 | |
| Traveler's Bread | Food | 0.3 | 12 | 20 | A dense, twice-baked loaf of wild grain. Hard as stone but lasts for days on the road without spoiling. |
| Treated Leather Strap | Resource | 1 | 1 | 20 | |
| Tropical Fruit Salad | Food | 0.4 | 20 | 20 | A vibrant medley of exotic fruits and berries. Refreshing and packed with natural vitality. |
| Vinegar | Resource | 0.4 | 35 | 20 | Sour liquid fermented from overripe fruit. Used for preservation and sharp-flavoured cooking. |
| Vitality Tonic | Food | 0.4 | 200 | 5 | A thick, iron-rich broth that floods the body with raw endurance. Tastes like liquid rust, feels like rebirth. |
| Void Sails | Equipment | 1 | 9000 | 1 | Black sails that drink light and ignore wind entirely. The ship moves by will alone. |
| Voidcloth | Resource | 0.2 | 300 | 20 | Fabric woven from condensed darkness and spidersilk. Light bends around its surface. |
| Voidrock | Resource | 1.5 | 350 | 10 | A fragment of reality from a dimensional rift. Seems to absorb nearby light. |
| Vow of... | Resource | 1 | 1 | 20 | |
| Wardstone Amulet | Equipment | 0.3 | 280 | 1 | A polished shard of psychoreactive wardstone set in aethersteel, it projects a subtle field that deadens psychic intrusion and resists shadow corrosion. |
| Water | Resource | 0.5 | 1 | 20 | Collected stream water. Not purified, but useful for cooking and crafting. |
| Waterskin | Tool | 0.5 | 15 | 1 | A simple pouch stitched from rawhide and sealed with plant fiber. Carries enough water for a day on the trail. |
| Weapon Rack | Furniture | 8 | 70 | 1 | A wall-mounted rack of hardwood pegs and iron hooks. Displays arms within easy reach. |
| Wheat Sheaf | Resource | 0.4 | 5 | 20 | A bundle of wild-harvested grain stalks, gathered from sun-baked meadows and floodplains. The raw stuff of bread. |
| Wild Grain | Resource | 0.2 | 4 | 50 | Stalks of wild wheat and barley gathered from open fields. Grindable into rough flour. |
| Wild Onion | Food | 0.1 | 3 | 20 | A pungent bulb dug from meadow soil. Adds bite to any stew. |
| Wild Vegetables | Food | 0.2 | 5 | 20 | A handful of foraged roots and greens from the forest floor. Nutritious but bland. |
| Window Frame | Window | 4 | 30 | 5 | A simple wooden window with glass panes. Lets in light and fresh air. |
| Wolf Corpse | Food | 4 | 15 | 5 | A freshly butchered wolf carcass. The lean meat is tough but rich in protein, ideal for grilling or stewing. |
| Wolf Steak | Food | 0.8 | 200 | 3 | A thick-cut wolf loin seared in salt and oil. Primal fuel for primal strength. |
| Wolf Stew | Food | 0.8 | 28 | 10 | A thick, hearty stew brewed from wolf meat and fragrant herbs. Those with knowledge of butchery extract far greater nourishment from its wild flesh. |
| Wooden Bed | Bed | 15 | 80 | 1 | A simple oak-framed bed with a cloth mattress. Rest here and the world's troubles feel far away. |
| Wooden Chair | Furniture | 5 | 8 | 1 | A simple chair. Beats standing. |
| Wooden Door | Door | 10 | 50 | 1 | A planked oak door on iron hinges. It creaks companionably when opened. |
| Wooden Shovel | Tool | 2 | 18 | 1 | A broad-bladed shovel carved from pine planks. Moves earth efficiently for digging clay and clearing ground. |
| Wooden Table | Furniture | 10 | 18 | 1 | A sturdy four-legged table. For meals, maps, or card games. |
| Wooden Wall Section | Wall | 8 | 12 | 10 | A timber wall panel. Keeps the weather out and the warmth in. |
| Worldtree Nectar | Food | 0.4 | 300 | 20 | Worldtree sap diluted with purified water into a shimmering draught. Drinking it feels like swallowing sunlight. |
| Worldtree Sap | Resource | 0.5 | 200 | 10 | Golden sap tapped from a Worldtree root. Contains concentrated life essence. |
| Woven Rug | Floor | 3 | 20 | 5 | A colourful woven rug. Adds warmth and comfort to any room. |
| Wyvern Corpse | Food | 10 | 200 | 1 | A winged draconic carcass, scales still warm from its last breath of fire. The raw meat radiates faint heat. Coveted by hunters who survive the hunt. |
| Wyvern Jerky | Food | 0.5 | 800 | 3 | Wind-dried strips of wyvern meat rubbed with salt and vinegar. Tough to chew, tougher to beat. |
| Wyvern Scale | Resource | 0.5 | 50 | 20 | A tough, iridescent scale shed or taken from a wyvern. Superior armor material. |
| Yellow Dye | Resource | 0.2 | 25 | 20 | Refined golden pigment produced by binding honey resin with fine sand. Yields a warm, lasting hue favored by merchants. |